The original PANZERBLITZ Game System , upon which ... FRANCE, 1940 is a historical simulation — based on the KURSK Game System — of the German Blitzkrieg of France in spring, 1940. Man, you're the best! THE WEST POINT ATLAS OF AMERICAN WARS (Complete 2-Volume Set), LA Bataille ME Premier (Free Game Downloads Available), Learning SPI's Great Battles of the American Civil War, The Big Board, Kevin Sharp's Wargame Blog, THE WAR IN EUROPE MODULE1: THE FIRST WORLD WAR, WORLD WAR II: European Theater of Operations, THE 2010 WBC TOURNAMENT CONVENTION STARTS TOMORROW, SPI, MODERN BATTLES: FOUR CONTEMPORARY CONFLICTS (1975), THE CURIOUS SAGA OF THE D10 "POSTAL" COMBAT RESULTS TABLE, Unit Size: kampfgruppen/battle groups/brigades/divisions/corps, Unit Types: infantry/rifle/security, cavalry, panzer grenadier/mechanized infantry, panzer/tank, artillery, anti-tank, railroad repair, air, partisan, and information markers, Number of Players: two or more (teams highly recommended), Solitaire Suitability: average (if pushing around 500-600 unit counters each game turn doesn’t bother you), Average Playing Time: 20 + hours (assuming experienced teams and depending on the scenario; for the Campaign Game with 208 game turns, think in terms of months, not hours), Four 22” x 28” hexagonal grid, two-color Map Sheets (with Terrain Effects Chart, Zone of Control, Supply and Weather Effects Chart, Siberian Holding Area, German Replacement Division Box, and German Replacement Division Track incorporated), Two 14” x 22” identical back-printed Turn Record Reinforcement Tracks (with Game Counter Manifest and Recommended Soviet Production Schedule incorporated), Two 14” x 22” identical back-printed Scenario Instruction Sheets (with Players’ Notes and Designer’s Notes incorporated), One 6¾” x 7¾” Soviet Production Costs Chart, Two 6¾” x 23” Soviet Training Center Production Track Charts (each with 10 numbered production Tracks), Two SPI 12” x 15” x 1” flat 24 compartment plastic Game Boxes (with clear compartment tray covers) and clear plastic box covers with Title Sheet. You would probably understand when I tell you that I ultimately made up over 100 additional counters (mainly headquarters, German anti-tank and artillery units; and fortified zones and localities) to compliment the First edition game counters!If only someone could combine the WAR IN EUROPE Production rules with Frank Davis' Module I concept of National Morale, and DNO/UNT's integrated ground and air combat system! A Personal Aside on Military Service: a Family Tra... GAME ANALYSIS: SPI’S 'TURNING POINT: The Battle ... SPI, TURNINGPOINT: THE BATTLE OF STALINGRAD (1972), "AND NOW FOR SOMETHING COMPLETELY DIFFERENT ...". Greetings Tim:Thank you for your interest and for your kind words; I sincerely appreciate both.It is reassuring that a few long-time players, like you, still retain an interest in some of these older titles. 200 turn Campaign scenario . It's fun to read what you have to say about them and I can tell that you really love those old games a lot. I was unemployed at the time which is why I was able to see it through. War in the East by SPI as shown. Trainload of Russian tanks en route to the front. It'll make a much ample understanding for you of the advantages and drawbacks of it. The game — which us... Battle for Moscow 1941, first successful counterattack. War in the East: Oktay Oztunali takes on the job of crafting a Russian defense in War in the East. German colors on the ground. What Topics Would You Like to See on This Blog in ... BOOK REVIEW: 'THE GERMAN ARMY: 1933-1945'. War In The East is an operational level simulation of the epic struggle between Germany and the Soviet Union during WWII. Can be used in either the scenario, or the campaign game. They attack an Allied 4-4-7 unit. Contact us. Games for sale. This Blog is for players and collectors of traditional War Games. Buying from you. This life-or-death struggle between Nazi Germany and Communist … This is a punched but complete copy of SPI's The Great War in the East, published in 1978. For example, if two Allied 4-4-7s are attacked in Tobruch by nine (9) Axis attack factors (combat odds: 9 to 16, simplified ro 1 to 2) all nine Axis combat factors would be eliminated along with BOTH 4-4-7s in the case of an exchange. The Great War in the East: The Death of Empires is a set of games, that allows players to simulate some of these decisive battles which were marked by sweeping and devastating attacks and crucial encirclements. THE WEST POINT ATLAS OF AMERICAN WARS (Complete 2-Volume Set), LA Bataille ME Premier (Free Game Downloads Available), Learning SPI's Great Battles of the American Civil War, The Big Board, Kevin Sharp's Wargame Blog, THE WAR IN EUROPE MODULE1: THE FIRST WORLD WAR, WORLD WAR II: European Theater of Operations. I still have every SPI game from those years and I will now explore your site to see what you have to say about some of my other favourites (Op. Instead, I offer this observation simply as another, somewhat diferent take on what most WIE players have long recognized as an irksome problem with the game.In the end, of course, the ultimate blame for the game's many flaws lies with Jimmie Dunnigan who opted to reproduce a vision of the War in the East more in keeping with the ideas of Field Marshal Model, than with those of Erich von Manstein. Is this correct? Near Misses. Tannenberg (S&T 69) also Great War in the East Quad. Check out my other items. Game parts. Battle of Moscow, factory workers dig anti-tank trenches, 1941. This is the flat tray version (two trays). Greetings Again megoss1963:Thank you, as always, for your kind words.Obviously, I have a great deal of affection for quite a few of the titles from the 70's and 80's. This fits your . In an exchange, the target unit's defense factors will, if applicable, be modified by the effects of terrain, but the attacker's combat strength remains unchanged, whether the hex that it occupies is doubling terrain or not. SPI, WAR IN THE WEST (1976) WAR IN THE WEST is an operational level simulation, based on the KURSK Game System, of World War II in the Western European and North African Theaters of Operations. Moves 20, page 4. In fact, all of the S&T Magazine games made it onto my list of "Top 20" titles. Thanks. SPI War Games - Post-World War II, Speculative - Flat Trays SPI East is Red (EX) Manufacturer: SPI Product Line: War Games - Post-World War II, Speculative - Flat Trays SPI So, have patience -- my response will be forthcoming.Best Regards, Joe. As you say, not all of these early games were particularly good or noteworthy, but there was, nonetheless, a solid collection of ground-breaking titles that -- despite the passage of time -- still continues to hold up surprisingly well, even when compared to contemporary designs. Can be used in either the scenario, or the campaign game. I know John Astell is still puttering around with TOTAL WAR, but I'm not really sure that what we really need is yet another version of DNO/UNT.Best Regards, Joe, Board Game Geek has a set of optional rules for War in the East to allow combat during movement in replacement of the 13-1 overrun rule.The rules changes turn the game into a better model of WWII instead of WWI style combat as you tend to see starting in 1942 on.http://www.boardgamegeek.com/filepage/35571/panzerguppe-guderian-meets-war-in-the-east-optiona, Greetings:Thank you for taking the time to visit and for your comments; I sincerely appreciate both.You are, of course, referring to Chuck Sutherland's "Attack on the March" Variant Rules for WAR IN THE EAST and WAR IN EUROPE.Interestingly enough, I actually did look over Chuck's extensive collection of suggested rules changes, some time ago. This War began at 0300 hour on 22 June 1941 with a massive German offensive — codenamed "Operation Barbarossa" — along the entire length of the western Soviet frontier from the Baltic to the Black Sea. Must get it out again before it's too late! S&Ts+games for sale. I didn't like the newer maps-3 instead of 4 and cities like Moscow being a tiny dot and not looking like a mighty city as on the original version(Yes it had to match the WiE 9 mapper but still)I play this old gal once a year at least and always felt it a great solo game just to come in each day to do a few turns or so. Moves 20, page 15. The SPI Wrecking Yard is a location to buy, sell, trade and purchase parts for games produced by Simulations Publications Incorporated (SPI). War in Europe is a board wargame designed by Jim Dunnigan, and published by Simulations Publications (SPI) in 1976. Thanks! Unpunched, all components like new.- Binder containing additional War In The East articles, Jay I have a new set of rules and I have played all 208 turns of WitE 1st twice using them and both times got a very close game that saw the Germans almost win one of them in sudden death taking Stalingrad on the last turn of summer only to have the Russians take it back in their half of the turn.So I've played two games out to the end with the rules and I say they do fix the issues.You say you have read them and don't think they work.Try them I'll even supply a vassal module for us to play against each other, I'll take either side!Chuck S. Greetings Chuck:Your offer of a PBeM match is both generous and intriguing. War in the East is a simulation on a Corps/Division level of the Russo-German war of 1941-1945. Battle of Moscow, Soviet Siberian soldiers. Moves 20, page 15. Once I started my career I had no time or space to set up and leave these games whilst I spent a week (or much more in the case of WITE) playing them. I will suggest one thing -- based on my own extensive experience with these monsters -- that you invest in a "Hepa" filter so that you don't end up with a game map and counters covered with layers of dust after a couple of months sitting out on your game table.In any case, good luck with your new gaming project and Best Regards, Joe. WAR IN THE EAST is a historical simulation, at the brigade/division/corps level, of the Russo-German War, 1941-45. SPI: War in the East, 1941-44, Board Game, 1st Edition Brand: SPI Simulation Publications Inc. This ADC2 War in the East module is designed for owners of SPI War in the East (1st Edition), SPI War in the East/War in Europe (2nd Edition), and Decision Games War in Europe (3rd Edition) who want to only play the Russo-German War Scenario, AND who enjoy tinkering with game systems. Unfortunately, we seem to be a "dying breed;" very few younger players seem to have much, if any, interest in these early titles. Gary Grigsby’s War in the East: The German-Soviet War 1941-1945is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale. The War in the East by SPI. I cannot verify this is a complete game. Microgame Design Group: Complete Games. It provides information and commentary about older board games from publishers such as TAHGC, SPI, and GDW. Still, I hope that the various posts, game descriptions, book reviews, critiques, and other hobby-related material that I present are of interest to those players who still appreciate and play some of the older “classic” games. I haven't had it out of the box since, but it had such an impact on me that I haven't forgotten the experience. But the allied player must also remove a number of his attack factors at least equal to those lost by the German player. TIPS ON TACKLING THE MONSTER IN THE CLOSET, PART 2. "The above comment, I know, may seem a little bit critical, but finding 'nits' to pick in Chuck's carefully-considered rules suggestions is not really my intention. The Great War in the East Series is a collection of games based on Eastern and Italian Front WWI battles that had "sweeping and devastating attacks and crucial encirclements." Rules for Brusilov Offensive * - Great War in the East Quad. My second question is, what happens if, using different units, an “exchange” is rolled, but the number of defense factors is the same for both the German and Allied units, either due to modifications of terrain or due to the normal adding up of defense factors without terrain modifications? In fact, at the request of one of my gaming friends, I examined this set of alternative WIE rules in some detail and, although there were a number of elements that I either liked or at least found interesting (the Soviet cavalry rules, for example), on the whole, I was unconvinced that Chuck's changes (ingenious though some of them are) really succeeds in correcting the major structural flaws imbedded in the original design of WAR IN THE EAST.In any case, at the request of my friend, I jotted down some of my thoughts about the "Attack on the March" Variant Rules (two pages worth, actually) and while I don't have time to go over all of them right now, I will go ahead and share the first of my several comments, by repeating it here: "First, I am a little skeptical about incorporating what are, for all intents and purposes 'hasty attacks' into the game architecture of WIE. Redesigned counters. Simple Box Template by Subagya   © 2009 | Free Blogger Templates. Right click here, and choose 'Save Target As' C. Rules for CA. Back in the late 1970s I played the full campaign game solo, from start to finish. However, if you could only keep and play one edition, which edition would it be and why? Certainly, Dunnigan's is an interesting design approach, but, on the whole, it has also turned out to be disappointing in a number of important ways. There are no SPI flat trays included but I have put the counters in a smaller flat tray for you. Thanks for your kind reply. Home . Besides incorporating a number of new design concepts and game features, this second edition is also the East Front companion game to WAR IN THE … I will enclose a manifest so you can see what you have. Please let me know if it does not calculate correctly so that I can send a manual invoice. On its face, however, this 'attack on the march' idea, along with the recommended changes to the 'forced march' rules, seems mainly at directed at defeating Oktay Oztunali's first year Soviet 'Quick Step' Defense, and little else. So, only played once, and that was over 30 years ago, but I have really good memories of this game. Still, I hope that the various posts, game descriptions, book reviews, critiques, and other hobby-related material that I present are of interest to those players who still appreciate and play some of the older “classic” games. Tchernya - Crimean War Quad. Keep re-living those memories for those of us who didn't get the chance to have them. The original PANZERBLITZ Game System , upon which ... FRANCE, 1940 is a historical simulation — based on the KURSK Game System — of the German Blitzkrieg of France in spring, 1940. I live in the UK and was an avid collector and player of SPI games in the late 70s and early 80s. Now, let me see what I can do as regards your several 'AFRIKA KORPS' questions.Question #1: you are correct, the German 7-7-10 pzr regiment would be eliminated in the exchange. My happiest wargaming memories involve this game, and although age and subsequent experience have tarnished them somewhat, the golden glow will always remain. Up for auction is copy of the War in the East. TRICKS OF THE TRADE: THE GENERAL LOOKS AT 'AFRIKA... BOOK REVIEW: THE WEST POINT ATLAS OF AMERICAN WAR... BOOK REVIEW: A GENIUS FOR WAR: The German Army a... GDW, THE FALL OF FRANCE: EUROPA VIII (1981), TIPS ON TACKLING THE MONSTER IN THE CLOSET. Terrible Swift Sword (1st Edition) Page 1 Page 2. We don't know when or if this item will be back in stock. What is the right way to understand this situations? Since the 3 attack factors from the German 3-3-10 unit will not suffice to satisfy this rule, therefore the 7-7-10 unit must be eliminated. The German player’s dice roll results in an “exchange.” Therefore, the Allied unit is eliminated by virtue of having fewer defense factors than the total defense factor of the stacked German units, but (if I understand the rules) the German 7-7-10 unit would also have to be eliminated in the exchange because in this situation the German player must eliminate a number of his own attack factors at least equal to the number of attack factors of the eliminated Allied unit. Greetings Again Kim:Yes, I still have a real "soft spot" for this version, although to be fair, the terrain effects of the 2nd edition are much more realistic than the 1974 version. War in the East The game inventory includes the game box, one 16 page historical background booklet, 2 sets of Standard Rules (one set is from S&T #69 - the Tannenburg issue), 4 sets of Exclusive Rules for each battle (some of … Thanks so much for these clarifications!!! The basic map and interface was created by 2001, along with some of the basic supply and combat algorithms. A unique group of items for the die-hard War In The East fan....Includes:- War In The East, First Edition. Title: Great War in the East Quad, SPI Author: Ian Last modified by: Ian Created Date: 1/13/2006 12:03:00 AM Other titles: Great War in the East Quad, SPI Whoops - should have said Cobra and not Op. TEACHING AN 'OLD DOG' NEW TRICKS: ADDITIONAL OPTI... SPI, MODERN BATTLES: FOUR CONTEMPORARY CONFLICTS (1975), THE CURIOUS SAGA OF THE D10 "POSTAL" COMBAT RESULTS TABLE, Unit Size: kampfgrüppen/battle groups/brigades/divisions/corps, Unit Types: infantry/rifle/security/static (fort)/mountain, cavalry, airborne, panzer grenadier/mechanized infantry, panzer/tank, artillery, anti-tank guns, mobile supply, railroad repair, air/air transport, replacement (infantry and armor), partisan (Russian and Finnish), and information markers, Number of Players: two or more (teams highly recommended), Solitaire Suitability: average (if pushing around 2,000+ unit counters doesn’t bother you), Average Playing Time: 6+ hours (assuming experienced teams and depending on the scenario; for the, Three 22” x 34” hexagonal grid Map Sheets (, Two identical back-printed 11½” x 14” Combined Game Charts and Tables (with Land Combat Results Table, Land Combat Locator Table, Air Superiority Combat Results Table, Sea Superiority Table, and Sequence of Play Chart included), One 10½” x 19” Axis Game-Turn Cycle Record Chart (with standard scenarios Turn Record/Reinforcement Track, and East Front Tactical Air Points Display incorporated), One 10½” x 19” Soviet Game-Turn Cycle Record Track (with standard scenarios Turn Record/Reinforcement Track and Air Allocation Displays by Front), One 16” x 22” Soviet Production Spiral (with Soviet Production Cost Chart, Production Cadre Box, Game Distribution Box, Personnel Point Pool Track, Arms Point Pool Track, and Siberian Transit Display incorporated), Two SPI 12” x 15” x 1” flat 24 compartment plastic Game Boxes (with clear compartment tray covers) and clear plastic box covers with Title Sheets. Map and Counters | I read your article on "Early Moves in Afrika Korps" and was wondering if you might have the time to answer a few questions for me about the game since you have so much experience with it. 2000 Counters Units are divisions or corps Each Turn = 1 Week : WAR IN THE EAST 2nd Edition: The original monster game, now fine tuned to mesh with the release of War in the West! The book was written in 1977 by various staff members of Strategy & Tactics magazine, from the legendary war game publishing company SPI (Simulations Publications Inc). This is really too bad because, like Chuck Sutherland, I really believe that there is a great game hiding somewhere in WIE still struggling, after more than thiry-six years, to get out.Thanks again for your interest andBest Regards, Joe. By my count, this game has 2014 of the 2000 counters. This also means, by the way, that the German 7-7-10 pzr regiment would be attacking at 1 to 2 (7 to 8) rather than at 1 to 1.Question #3: In any case in which a unit with a smaller attack factor exchanges against an enemy hex containing more factors than the attacker, the defending stack must remove factors that at least match those lost by the attacker. The Germans won by the middle of 1942 IIRC, but I was playing every pro-German option (e.g. This game is of moderate complexity, and while it contains many new and unique concepts, the basic ideas and procedures are similar to those of other simulation games. Right click here, and choose 'Save Target As' Rules for B ulge * - also published as The Big Red One. WAR IN THE WEST is the West Front companion game to WAR IN THE EAST, 2nd Edition and, when combined with its East Front counterpart, forms WAR IN EUROPE. The Axis player has a fixed reinforcement rate, but the Russian player must decide what type of units he wants to produce by allocating his available resources. The … Die-cutting service. Reviews. I have included a copy of Moves magazine with a profile of th Only 535 counters present plus 30 extras. I missed out on that magical period of the mid 70's when some of the best and worst games came out from a variety of publishers. Von Hindenburg in Poland Great War in the East Quad The series was first published in 1978 as as an Series: Quads (SPI) as The Great War in the East: Four World War 1 Battles, which included Caporetto, 1917: Catastrophe for Italy, The Brusilov Offensive: Imperial Russia's Last Campaign, 1916, … I really enjoy reading your comments about the golden age of wargaming. This Blog is for players and collectors of traditional War Games. Most of the titles discussed here are out of print and available only in the resale market. War in the East: Oktay Oztunali takes on the job of crafting a Russian defense in War in the East. Serbia-Galicia, Austria-Hungary at War, 1914; Von Hindenburg in Poland, The Warsaw-Lodz Campaign, 1914; The Brusilov Offensive, Imperial Russia's Last Campaign, 1916 and Caporetto, Catastrophe for Italy, 1917. So I moved on to miniatures and shorter games and have stuck with them ever since. SPI Wrecking Yard. What edition would you recommend to a newbie and why? I have only just discovered your site and it really brings back memories. Historically it was this campaign, more than any other, that decided the fate of the Third Reich. I'm sorry that I have been recorded as Anon, but I didn't see where to leave my name. I am looking for a copy of SPI WIE 2nd Ed. However, if two 4-4-7s and a 1-1-6 are attacked in Tobruch by ten Axis combat factors (10 to 18 or 1 to 2, again), the entire attacking force would be eliminated by an exchange result, but only one 4-4-7 and the 1-1-6 would have to be eliminated by the defender (10 defense factors for 10 attack factors).I realize that the language used in game rules can often be a little confusing, so I hope that these explanations will be of some help in answering your questions.Best Regards, JCBIII. A wondrous time of 'monster games' and 'microgames'. WitE 1st edition I feel is still better then the 2nd ed. My third question is, what if --for example-- the Allied player attacks a German 7-7-10 unit with a 4-4-7 unit (while that 4-4-7 unit is on an escarpment hex) and the dice roll brings about an “exchange.” As I understand it, the Allied player actually has the greater defense factor because he is on the escarpment hex, which doubles his defense factor (Even though the Allied player is attacking, nevertheless terrain still counts in determining his defense factor, according to rule, “In an exchange the defense factors are computed at basic or double value according to terrain.”). Simple Box Template by Subagya   © 2009 | Free Blogger Templates. I have three questions regarding “exchange” situations in Afrika Korps. This is a not from my personal collection, but from an estate sale. This is the classic SPI War in the East. Based upon your reviews, you like both editions of WAR IN THE EAST, although I sense more of a fondness for the first edition (nostalgia perhaps?). Greetings Anon:Yes, I know what you mean; I still have fond memories of a number of the older 'monster' games, and "WAR IN THE EAST" (both editions) and DNO/UNT (despite their various problems and inaccuracies) are at or near the top of my list.I was fortunate, in my younger days, to belong to a group of avid gamers who were all former college classmates, so rounding up skilled opponents willing to take on some of these 'monsters' was usually not particularly difficult. USN. Make sure this fits by entering your model number. In addition, even the much maligned "WORLD WAR II" received relatively favorable treatment at my hands.Thanks again for taking the time to visit my site and to comment on my posts andBest Regards, Joe, Just got a cheaper copy off of Ebay...setting it up and cant wait to play ... solo of course LOL i did start with tactics2 when i was 14..54 now, Greetings Kilroy:I think that you'll find your new game a very interesting challenge, even playing solitaire. USSR Victory Parade, Moscow, 1945. So, just for spares really. It's too bad, really; I believe that they are actually missing out on quite a lot.Best Regards, Joe. Turning Point (originally Battle of Stalingrad) Tyre - Art of Siege Quad. It provides information and commentary about older board games from publishers such as TAHGC, SPI, and GDW. A "fifth wheel" to the series (using the same standard rules) was the Strategy & Tactics magazine game Tannenberg. Must be in near new condition, complete. Vera Cruz. SPI War in the East spares (1974). However, had the 7-7-10 been stacked with Division Ariete (4-5-6), then the Italian armored division could be eliminated (4 attack factors for 4 defense factors) to satisfy the exchange requirement.Question #2: I suspect that, in this example, you may be a little unclear about the actual requirements of an exchange result. It was an expansion of a previously published wargame, War in the East.In order to allow players to focus on the war in western Europe and North Africa, a "sub-game" was created known as War in the West. This was going to be no easy task. Most of the titles discussed here are out of print and available only in the resale market. All punched counters are sorted ) Tyre - Art of Siege Quad a of... The Russo-German War of 1941-1945 - also published as the Big Red.... The advantages and drawbacks of it in stock 's the Great War in East! Art of Siege Quad '' to the Ukrainians generated extra divisions I think ) me! Afrika Korps four Battles: Serbia/Galicia, von Hindenburg in Poland, the Brusilov Offensive -!, published in 1978 `` Top 20 '' titles for those of us who n't! Of this game is for players and collectors of traditional War games for B ulge * - published. 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You have leave my name four Battles: Serbia/Galicia, von Hindenburg in Poland, Brusilov. About older board games from publishers such as TAHGC, SPI, using the same title does not correctly. Players and collectors of traditional War games detergent box edition of the 2000 counters time to visit my.. Scenarios ) are included for play it provides information and commentary about older games... It 's too bad, really ; I believe that they are actually missing on... It be and why `` Top 20 '' titles view the simulation function of ZOCs published Simulations. Representing Israeli and Arab forces, and GDW late 70s and early 80s a wargame..., which edition would it be and why German ARMY: 1933-1945 ' other, decided! And have stuck with them ever since flat tray version ( two trays ), published in.! Understanding for you put the counters in a smaller flat tray for you is GETTING CLOSER virtually indistinguishable all... 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